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GK 1v1 Saves — Set and Hold

Most U11–U13 goalkeepers can stop straightforward shots but have poor hand technique — they parry when they should catch, they catch with one hand, and their set position means they're frequently off-balance before the shot.

Total18 min Age Players6 Setup3 min Run15 min Level
GKGK 1v1 Saves — Set and Hold — full pitch view
🎯
The one cue that matters
Quick distribution to start the attack

Why this drill works

Most U11–U13 goalkeepers can stop straightforward shots but have poor hand technique — they parry when they should catch, they catch with one hand, and their set position means they're frequently off-balance before the shot. This drill isolates three save types and drills correct hand position for each one. Simple, effective, and produces visible improvement within 2 sessions.

The drill in three phases

1Setup
GKS
Starting positions — players, zones and equipment in place.
2Action
GKS
Movement begins — players run, dribble and create the pattern.
3Finish
GK
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. SET POSITION: GK sets before every serve — feet shoulder-width, weight slightly forward, hands at hip height, eyes on the ball. Check set position before each ball.
  2. SAVE 1 — Catch at chest: feeder rolls ball firmly at GK's chest. GK catches with two hands, fingers pointing up, elbows in. 6 reps.
  3. SAVE 2 — Low dive right: feeder rolls ball to GK's right side, 1m away from their feet. GK steps and reaches, hands low (fingers pointing down for low balls). 6 reps.
  4. SAVE 3 — Low dive left: same to the left side. 6 reps.
  5. Mixed: feeder varies between all three without telling GK which is coming. GK must read and react. 8 reps.
  6. One coaching point across the whole drill: 'two hands on every ball.' Call it once, then let the drill enforce it.

Equipment checklist

    Coaching points

    Praise when you see

    • Quick distribution to start the attack
    • Commanding the area and communicating with defenders

    Correct when you see

    • Staying on the line when coming out would narrow the angle
    • Going to ground too early in a 1v1 — stay big and patient

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickGoalkeeper Gloves (youth)Grip and protection for keepers.Check price →
    ValueTraining Footballs (6-pack)Shot-stopping reps.Check price →
    UpgradeAgility LadderFootwork and reactions.Check price →

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    ?Frequently asked questions

    What age group is GK 1v1 Saves — Set and Hold suitable for?
    This drill suits youth. Scale the power and distance of service to the keeper's age and ability.
    How many players do I need for GK 1v1 Saves — Set and Hold?
    This drill works well with around 6 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does GK 1v1 Saves — Set and Hold take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.