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⚽ Goalkeeping

Commanding the Area — Crosses

The GK who commands their area — coming for crosses confidently, calling 'KEEPER!' and catching rather than punching — relieves enormous defensive pressure.

Total23 min AgeU13–U14 Players12 Setup3 min Run20 min Level
GKCommanding the Area — Crosses — full pitch view
🎯
The one cue that matters
Commanding the area and communicating with defenders

◆Why this drill works

The GK who commands their area — coming for crosses confidently, calling 'KEEPER!' and catching rather than punching — relieves enormous defensive pressure. This is a learned behaviour: young GKs are reluctant to come because the risk of missing is visible in a way that staying on the line never is. This drill builds confidence through high-volume, low-pressure repetition first, then gradually adds bodies into the box so the keeper learns to assert themselves even when the area is crowded. The verbal call matters as much as the physical action: a keeper who commits silently and collides with a defender creates exactly the chaos the drill is designed to prevent, so "KEEPER!" has to become an automatic, loud habit rather than an afterthought.

◇Variations and progressions

  • Defender's call — the nearest defender also calls "away!" when the ball isn't the keeper's, building the two-way communication that prevents mid-air collisions.
  • Mixed delivery heights — vary crosses between driven, floated, and near-post inswinging balls so the keeper learns to judge different flight paths before committing.
  • Distribution finish — once the keeper catches, add a quick distribution target so claiming the cross is immediately linked to starting an attack.
  • Two crossers alternating — crosses arrive unpredictably from either flank, removing the rhythm of "wide right then wide left" and testing the keeper's readiness.

▦The drill in three phases

1Setup
GKS
Starting positions — players, zones and equipment in place.
2Action
GKS
Movement begins — players run, dribble and create the pattern.
3Finish
GK
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. Crosser delivers from wide right then wide left. GK calls 'KEEPER!' if their ball, stays if it isn't. 6 crosses each side.
  2. Stage 2: two passive outfield players standing in box. GK must come through them.
  3. Stage 3: passive players become semi-active. GK must impose their presence.
  4. Post-drill discussion: what made some crosses 'keeper's ball' and others 'stay'?

✓Equipment checklist

✦Coaching points

Praise when you see

  • Commanding the area and communicating with defenders
  • Narrowing the angle before the shot
  • A loud, early "KEEPER!" call before committing

Correct when you see

  • Slow distribution letting the opposition recover
  • Staying on the line when coming out would narrow the angle
  • Committing silently — the call must come before the movement

★Kit for this drill — top picks compared

PickProductBest for
Top pickGoalkeeper Gloves (youth)Grip and protection for keepers.Check price →
ValueTraining Footballs (6-pack)Shot-stopping reps.Check price →
UpgradeAgility LadderFootwork and reactions.Check price →

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?Frequently asked questions

What age group is Commanding the Area — Crosses suitable for?
This drill suits U13–U14. Scale the power and distance of service to the keeper's age and ability.
How many players do I need for Commanding the Area — Crosses?
This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Commanding the Area — Crosses take?
Allow around 3 minutes to set up and 20 minutes to run it — about 23 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.