HomeDrillsGoalkeepingCommanding the Area — Crosses
⚽ Goalkeeping

Commanding the Area — Crosses

The GK who commands their area — coming for crosses confidently, calling 'KEEPER!' and catching rather than punching — relieves enormous defensive pressure.

Total23 min AgeU13–U14 Players12 Setup3 min Run20 min Level
GKCommanding the Area — Crosses — full pitch view
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The one cue that matters
Commanding the area and communicating with defenders

Why this drill works

The GK who commands their area — coming for crosses confidently, calling 'KEEPER!' and catching rather than punching — relieves enormous defensive pressure. This is a learned behaviour: young GKs are reluctant to come because the risk of missing is visible. This drill builds confidence through high-

The drill in three phases

1Setup
GKS
Starting positions — players, zones and equipment in place.
2Action
GKS
Movement begins — players run, dribble and create the pattern.
3Finish
GK
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Crosser delivers from wide right then wide left. GK calls 'KEEPER!' if their ball, stays if it isn't. 6 crosses each side.
  2. Stage 2: two passive outfield players standing in box. GK must come through them.
  3. Stage 3: passive players become semi-active. GK must impose their presence.
  4. Post-drill discussion: what made some crosses 'keeper's ball' and others 'stay'?

Equipment checklist

  • Balls8
  • Cones6

Coaching points

Praise when you see

  • Commanding the area and communicating with defenders
  • Narrowing the angle before the shot

Correct when you see

  • Slow distribution letting the opposition recover
  • Staying on the line when coming out would narrow the angle

Kit for this drill — top picks compared

PickProductBest for
Top pickGoalkeeper Gloves (youth)Grip and protection for keepers.Check price →
ValueTraining Footballs (6-pack)Shot-stopping reps.Check price →
UpgradeAgility LadderFootwork and reactions.Check price →

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?Frequently asked questions

What age group is Commanding the Area — Crosses suitable for?
This drill suits U13–U14. Scale the power and distance of service to the keeper's age and ability.
How many players do I need for Commanding the Area — Crosses?
This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Commanding the Area — Crosses take?
Allow around 3 minutes to set up and 20 minutes to run it — about 23 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.