HomeDrillsGoalkeepingGK Crosses — Coming for the Ball
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GK Crosses — Coming for the Ball

Coming for crosses is the goalkeeping skill that separates capable U13 keepers from confident ones.

Total18 min Age Players6 Setup3 min Run15 min Level
GKGK Crosses — Coming for the Ball — full pitch view
🎯
The one cue that matters
Quick distribution to start the attack

Why this drill works

Coming for crosses is the goalkeeping skill that separates capable U13 keepers from confident ones. The decision (come or stay?), the communication (calling 'KEEPER!'), and the contact (high point, two-handed catch or strong punch) all have to align in 1.5 seconds. Most grassroots keepers default to staying on their line because coming has scarier failure modes. This drill builds the technique progressively — starting with the call, then the catch, then the contact in traffic. By session 2, keepers come confidently for crosses inside their 6-yard box.

The drill in three phases

1Setup
GKS
Starting positions — players, zones and equipment in place.
2Action
GKS
Movement begins — players run, dribble and create the pattern.
3Finish
GK
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Set up: full goal with GK. Two servers at wide positions, 18 yards out either side. Two attackers (passive — they walk to spaces, don't contest yet) in the 6-yard box. Supply of balls at each server.
  2. PHASE 1 — The call (3 min). Server delivers an in-swinging cross at jogging pace. GK's only job: decide AND call. If they're coming, shout 'KEEPER!' and come. If staying, shout 'AWAY!' loud enough for defenders to hear. Don't catch yet — just call. Build the verbal habit first.
  3. PHASE 2 — Coming and catching, no traffic (5 min). Now GK actually comes for the cross. Two-handed catch at the highest point — arms extended, body collected behind the ball. No attackers — pure technique. Both servers alternate.
  4. PHASE 3 — Passive attackers in the box (5 min). Attackers walk through the box at jogging pace. They don't contest the ball but their bodies create traffic — GK has to come AROUND them, see the ball through the chaos, still catch cleanly.
  5. PHASE 4 — Active attackers contesting (3 min). Now one attacker tries to win the ball. GK can choose to catch, punch (one or two fists, away from goal), or stay if it's a poor cross. The decision is the focus, not the outcome.
  6. Final 2 minutes: 'Defender mode' — GK in goal, defenders in the box now defending the cross. GK communicates clearly: 'KEEPER!', 'YOU!', 'AWAY!'. The talking is the test.

Equipment checklist

    Coaching points

    Praise when you see

    • Quick distribution to start the attack
    • Commanding the area and communicating with defenders

    Correct when you see

    • Staying on the line when coming out would narrow the angle
    • Going to ground too early in a 1v1 — stay big and patient

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickGoalkeeper Gloves (youth)Grip and protection for keepers.Check price →
    ValueTraining Footballs (6-pack)Shot-stopping reps.Check price →
    UpgradeAgility LadderFootwork and reactions.Check price →

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    ?Frequently asked questions

    What age group is GK Crosses — Coming for the Ball suitable for?
    This drill suits youth. Scale the power and distance of service to the keeper's age and ability.
    How many players do I need for GK Crosses — Coming for the Ball?
    This drill works well with around 6 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does GK Crosses — Coming for the Ball take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.