Kick-In Routine: Attacking Third

Kick-ins in the attacking third are like corners in football — pre-rehearsed, direct, designed to score. Three players, one screen, one runner. Drill it cold; use it sparingly.

Most amateur squads waste attacking-third kick-ins entirely — the kicker plays it short to a teammate who is immediately closed down. The opportunity disappears. Top squads have rehearsed routines that turn the kick-in into a direct attacking move: a screen pulls a defender, a runner attacks the back post, the kick is delivered into the runner's path. The 4-second clock means the routine MUST be sharp. This drill installs one foundational attacking-third kick-in routine. Once the squad has it automatic, additional routines can be layered in subsequent rounds.

U14–adult 5v5 Tactical Advanced ⚡ 60-second setup
K (kicker) 1 (screen) 2 (runner) DA DB
Attacking-third kick-in. Player 1 sets a stationary screen near the post. Player 2 makes a back-post run. Kick goes to player 2's path.
Setup 2min
Run 16min
Players 8ideal · 6–10 works
Coaches 1
Equipment
  • Futsal ball, cones, bibs

FA Four Corner Model

The FA's framework for player development. This drill targets the highlighted corners.

Technical Skills · decision-making
Physical Speed · coordination
Psychological Confidence · resilience

Key coaching points

Look for & praise

    Watch for & correct

      How to run it

      1. **Walk the routine — no defenders (4 min)**: Three attackers — kicker at the corner, screen-setter near the near post, runner starting 6 yards inside. On kicker's signal, screen-setter plants stationary at the near post; runner sprints diagonally to the back post; kick is delivered into the runner's path arriving in stride. Walk pace, 5-6 reps each side.

      2. **Add passive defenders (4 min)**: Two defenders — one initially marking the screen-setter, one marking the runner. Walk pace. Trains the squad to navigate the obstacle of the screen and the timing of the run. The screen-setter's job is to BE WHERE THEY ARE — they don't move toward the defender; the defender takes themselves out of the play by their own movement.

      3. **Live, full pace (5 min)**: Active defenders. The 4-second clock now applies. From the moment the ball is at the kick-in line, the routine must execute — screen sets, runner runs, kick lands, all in under 4 seconds. Score: 3 points for shot on goal from the routine, 1 for possession kept in attacking third, 0 for turnover.

      4. **Variation — late switch (3 min)**: Same setup, but on a coach signal, the runner aborts the back-post run and CHECKS BACK toward the kicker. Kick is now a short pass for the runner to receive in space and shoot. Used when the back-post run is closed; trains the squad to have a Plan B inside the same 4 seconds.

      Player rotation

      Rotate kicker, screen-setter, and runner every 4 minutes. Every player should kick at least 4 times — kick-ins occur all over the pitch and the squad cannot have a designated kicker without exposing themselves to opposition planning around it.

      Make it harder or easier

      Use the FA's STEP framework — adjust Space, Task, Equipment, or Players to fit your group.

      What if…

      Honest notes

      Common mistakes

      Attacking-third kick-ins are high-leverage but low-frequency. A typical match has 5-8 of them; a perfectly drilled routine produces maybe 1-2 actual scoring opportunities per match. Don't over-allocate session time — once the routine is installed, maintenance reps (3-4 per session) are sufficient.

      When NOT to use

      • Squad has not yet drilled the foundational kick-in routine (this builds on it)
      • Squad has fewer than 6 players (the routine needs three attackers + at least one defender)
      • Sole-control fundamentals are shaky — the kicker's pass technique relies on it

      Safety notes

      Screen contact must be brief and shoulder-to-shoulder, not bodychecks. Ensure squad is using futsal footwear; sliding on a hard surface to set a screen is asking for injury.

      What this develops

      • Pre-rehearsed attacking-third routines
      • Kick-in pass weight and accuracy under the 4-second clock
      • Stationary screening within the rules
      • Timed back-post running
      • Squad-wide understanding of attacking-third opportunity

      What it solves

      ['Squads that waste attacking-third kick-ins by playing them short with no plan', 'Slow setup leading to 4-second turnovers', 'Predictable kick-ins that opposition shuts down after one match', 'Coaches who treat kick-ins as restarts rather than attacking opportunities']

      FAQs

      How many attacking-third kick-in routines should a squad have?

      Two is the minimum, three is plenty. Beyond three, players forget which routine to run and execution suffers. Two well-drilled routines (e.g. this back-post run + a near-post variation) cover most situations.

      Is the screen actually legal?

      Yes, if stationary at moment of contact and not within the rules of obstruction. Moving screens are fouls. Drilling stationary screens deliberately is what makes them legal in matches.

      Can a goal be scored direct from a kick-in?

      No — under FIFA Futsal Laws, a goal cannot be scored direct from a kick-in. The ball must be touched by another player first. This is why the routine emphasises the pass-to-runner pattern; the runner's shot is the goal-scoring mechanism.