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Sole Stop and Scan

Pairs passing drill where every receiving player sole-stops the ball, looks up (coach signals a number on fingers), calls it out, then passes back.

Total18 min Age Players10 Setup3 min Run15 min Level
12345Sole Stop and Scan — full pitch view
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The one cue that matters
Light sole contact keeping the ball close

Why this drill works

Pairs passing drill where every receiving player sole-stops the ball, looks up (coach signals a number on fingers), calls it out, then passes back. Wires the sole-stop to the scanning habit. At U10–U12 these two skills often exist independently; this drill forces them to work together.

The drill in three phases

1Setup
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Starting positions — players, zones and equipment in place.
2Action
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Movement begins — players run, dribble and create the pattern.
3Finish
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The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Player A passes to Player B.
  2. Player B sole-stops the ball.
  3. Player B looks up and calls out the number of fingers the coach is holding up.
  4. Player B passes back to A.
  5. Progression: coach's signal changes — hold up a colour bibs, or point left/right. Player B has to react before passing.
  6. Final progression: add a defender at 50% intensity. Sole-stop and scan must happen even under light pressure.

Equipment checklist

    Coaching points

    Praise when you see

    • Light sole contact keeping the ball close
    • Quick change of direction using the sole

    Correct when you see

    • Favouring the strong foot — insist on both
    • Looking down constantly — encourage glances up

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickPop-Up Goals (pair)Instant SSG setup.Check price →
    ValueTraining Bibs (10-pack)Split teams instantly.Check price →
    UpgradeMarker Cones (50-pack)Mark the pitch.Check price →

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    ?Frequently asked questions

    What age group is Sole Stop and Scan suitable for?
    This drill suits youth. Younger players build the basic feel unopposed; older players add pressure and pace.
    How many players do I need for Sole Stop and Scan?
    This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Sole Stop and Scan take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.