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⚽ Pre-Season

Phase 2 Technical Reset

Phase 2 of pre-season (weeks 3–4) is where technical habits from last season are rebuilt at full intensity.

Total28 min AgeU12–U13 Players12 Setup3 min Run25 min Level
12345Phase 2 Technical Reset — full pitch view
🎯
The one cue that matters
Building intensity progressively, not going flat out too early

◆Why this drill works

Phase 2 of pre-season (weeks 3–4) is where technical habits from last season are rebuilt at full intensity. This session targets the three technical areas that most commonly erode over a summer break: first touch direction, passing weight, and pressing trigger. Three 6-minute blocks, each with a distinct focus, let the coach correct one habit at a time rather than trying to fix everything in a single unstructured session. By week 3 players have already regained a base level of fitness from the earlier pre-season blocks, so this is the right moment to sharpen technique before it gets buried under tactical and physical work later in pre-season. Isolating first touch direction, passing weight, and pressing trigger separately also makes it easy for a coach to spot which specific habit has eroded most over the break for each individual player, rather than lumping every fault into a single vague "sharpness" comment. The conditioned 9v9 at the end brings all three habits back together under realistic pressure, which is the real test of whether the technical reset has actually stuck.

◇Variations and progressions

  • Weakest-area emphasis — extend whichever of the three blocks the group struggled with most in the previous session, at the expense of the other two.
  • Rotating roles — in Block 2's triangle passing, rotate the corrected player every 90 seconds so everyone receives individual feedback across the session.
  • Video comparison — film the conditioned 9v9 and compare it to first-week pre-season footage to show players concretely how far their technical habits have already recovered.
  • Position-specific blocks — run Block 1 with defenders receiving under the same time pressure they will face in matches, rather than a generic pairs setup.

▦The drill in three phases

1Setup
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Starting positions — players, zones and equipment in place.
2Action
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Movement begins — players run, dribble and create the pattern.
3Finish
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The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. Block 1 — First touch direction (6 min): pairs, 8 yards. Every touch must travel forward or sideways.
  2. Block 2 — Passing weight (6 min): triangle passing in threes, 8–10 yards per side. Correct one person per rotation.
  3. Block 3 — Pressing trigger (6 min): 3v3 in 15×10. When possession lost, nearest player presses within 2 seconds. Coach counts aloud first 3 minutes.
  4. Conditioned 9v9: all three elements combined. Bonus 2pts for goal scored within 5 seconds of counter-press turnover.
  5. Cool-down: each player names one thing they noticed about their own technical quality today.

✓Equipment checklist

✦Coaching points

Praise when you see

  • Building intensity progressively, not going flat out too early
  • Good habits and standards set from day one
  • Players correcting their own technical faults from cues given in earlier blocks

Correct when you see

  • Letting standards slip — set the tone now
  • Neglecting recovery between sessions
  • Rushing the pressing trigger block without maintaining the two-second reaction window

★Kit for this drill — top picks compared

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UpgradeTraining Footballs (6-pack)Technical work.Check price →

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?Frequently asked questions

What age group is Phase 2 Technical Reset suitable for?
This drill suits U12–U13. Build the intensity progressively and scale the workload to the group.
How many players do I need for Phase 2 Technical Reset?
This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Phase 2 Technical Reset take?
Allow around 3 minutes to set up and 25 minutes to run it — about 28 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.