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⚽ First Touch · Aerial-Control

Chest Control and Link Play

A striker who can chest and immediately play to a runner is many times more effective than one who only plays balls on the floor.

Total15 min AgeU12–adult Players12 Setup3 min Run12 min Level
SRCChest Control and Link Play — full pitch view
🎯
The one cue that matters
Chest broadened and leaning back to absorb pace

◆Why this drill works

A striker who can chest and immediately play to a runner is many times more effective than one who only plays balls on the floor. Most grassroots players have received no chest control coaching since U9. Rebuilding it at U12 in a match-like context pays immediate dividends. Chest control is often neglected because it looks simple, but the technique — broadening the chest, leaning back at the point of contact, and directing the ball down into a controlled zone in front of the body — is genuinely coachable and frequently done poorly even by older players. Pairing the chest control immediately with a lay-off forces players to think about the second action before the first touch even lands, which is the habit that turns a technical exercise into a link-play skill. Progressing into the four-player combination adds the realistic complexity of a moving picture, where the receiver must process teammates' positions while still executing clean technique under a slight time pressure.

◇Variations and progressions

  • Turn after chest — receiver chests the ball and turns into space rather than laying it off, adding a decision about when to keep possession versus link play.
  • Under pressure — add a passive defender behind the receiver who closes down as the ball travels, sharpening the urgency of the lay-off.
  • Weaker-side lay-off — require every lay-off to go to the side the receiver finds less natural, building a genuinely two-footed habit.
  • Live scrimmage reward — award bonus points in a small-sided game for any goal that includes a successful chest-and-lay-off in the buildup.

▦The drill in three phases

1Setup
SRC
Starting positions — players, zones and equipment in place.
2Action
SRC
Movement begins — players run, dribble and create the pattern.
3Finish
SRC
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. Pairs, 6 yards apart. Server throws to receiver's chest. Receiver chests and lays off to third player 3 yards to the side.
  2. 5 reps lay-off left, 5 right, 5 receiver decides direction.
  3. Progress: server volleys the ball at chest height.
  4. 4-player combination: A plays long ball to B. B chests to C. C plays first-time to D. D plays back to A.
  5. Final: B turns after chesting rather than laying off sideways.

✓Equipment checklist

✦Coaching points

Praise when you see

  • Chest broadened and leaning back to absorb pace
  • Immediate lay-off after control
  • Scanning for the third player before the ball even arrives

Correct when you see

  • Arms out to the side — they go behind the back during chest control
  • Ball bouncing too far from body
  • Lay-off aimed carelessly rather than weighted for the receiving player's next touch

★Kit for this drill — top picks compared

PickProductBest for
Top pickTraining Footballs (6-pack)Consistent touch reps.Check price →
ValueRebounder NetSolo control practice.Check price →
UpgradeMarker Cones (50-pack)Mark receiving zones.Check price →

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?Frequently asked questions

What age group is Chest Control and Link Play suitable for?
This drill suits U12–adult. Younger players can receive from a gentle, rolled pass; older players should receive firmer, more varied service under pressure.
How many players do I need for Chest Control and Link Play?
This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Chest Control and Link Play take?
Allow around 3 minutes to set up and 12 minutes to run it — about 15 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.