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Instep Control — Receiving Driven Passes

Receiving a driven pass travelling fast over 20+ yards is a distinct and coachable skill.

Total18 min AgeU14–U15 Players12 Setup3 min Run15 min Level
ABCDEInstep Control — Receiving Driven Passes — full pitch view
🎯
The one cue that matters
Cushioned touch that kills the pace of the ball

◆Why this drill works

Receiving a driven pass travelling fast over 20+ yards is a distinct and coachable skill. The instep cushion, the diagonal body shape that takes the ball away from an approaching defender, and the immediate second action are the components. At U14+, players who can receive driven balls from defenders under pressure open up a much larger range of passing options for the whole team, because coaches and teammates trust that a firm, accurate pass will be controlled rather than turned over. Without this skill, teams are forced into a diet of short, safe passes that a well-organised opposition can press and close down easily. Diagnosing technique in the first five unopposed reps before adding the immediate pass-on demand builds the cushion first, then layers on the game-realistic decision-making second, rather than asking for both at once.

◇Variations and progressions

  • Aerial driven service — introduce a driven pass that arrives slightly off the ground, requiring a cushioned thigh or chest touch before the instep pass.
  • Reduced reaction time — server strikes the pass without a verbal cue, forcing the receiver to read body shape instead of anticipating the moment.
  • Live pressure from behind — a defender closes from behind the receiver, adding the realistic threat that the diagonal body shape is designed to counter.
  • First-time redirection — on selected reps the receiver must redirect the driven ball first-time rather than cushioning and passing separately.

▦The drill in three phases

1Setup
ABCDE
Starting positions — players, zones and equipment in place.
2Action
ABCDE
Movement begins — players run, dribble and create the pattern.
3Finish
ABCDE
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. Pairs, 20 yards apart. Server plays driven low pass at normal passing pace. Receiver uses instep cushion.
  2. First 5 reps: let it run to comfortable stop. Diagnose technique. Then correct: instep slightly forward, ankle firm, withdraw on contact.
  3. 10 reps each, alternating. Coach circulates. Cue: 'Meet it halfway, withdraw on contact'.
  4. Progress: receiver must control and immediately pass to third player 5 yards to their side. No extra touch.
  5. Final: driven long ball from 30 yards. Receiver controls, turns, plays forward to player making a run.

✓Equipment checklist

✦Coaching points

Praise when you see

  • Cushioned touch that kills the pace of the ball
  • Receiving on the half-turn to play forward quickly
  • Using the correct surface for the situation
  • Body positioned diagonally to shield the ball from the nearest defender

Correct when you see

  • Taking the touch toward a defender instead of into space
  • Standing square and getting trapped — receive on the half-turn
  • Ball bouncing away on control because the ankle was too loose on contact

★Kit for this drill — top picks compared

PickProductBest for
Top pickTraining Footballs (6-pack)Consistent touch reps.Check price →
ValueRebounder NetSolo control practice.Check price →
UpgradeMarker Cones (50-pack)Mark receiving zones.Check price →

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?Frequently asked questions

What age group is Instep Control — Receiving Driven Passes suitable for?
This drill suits U14–U15. Younger players can receive from a gentle, rolled pass; older players should receive firmer, more varied service under pressure.
How many players do I need for Instep Control — Receiving Driven Passes?
This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Instep Control — Receiving Driven Passes take?
Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.