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⚽ Set Pieces

Throw-In Routines

A typical 9v9 match has 30+ throw-ins.

Total18 min Players10 Setup3 min Run15 min Level
12Throw-In Routines — full pitch view
🎯
The one cue that matters
Quality of delivery into a dangerous area

◆Why this drill works

A typical 9v9 match has 30+ throw-ins. Most grassroots teams give the ball away on at least half — the receiver is closely marked, the thrower has no plan, panic ensues. Drilling two simple routines (down-the-line and check-and-go) cuts losses by half within a single session. The principle: thrower has a target by default, all other players move to create space. By U11 every player understands their role on a throw without a word said. The down-the-line routine works because it exploits the one advantage a throw-in has over a corner or free kick — the thrower is unmarked and has time to pick a target, so the routine simply gives that time a purpose. The check-and-go routine teaches a related but distinct lesson: disguise. A2 checking towards the thrower and then peeling away is the same principle used in far more advanced patterns later in a player's development, so introducing it at U11 through a throw-in is a low-pressure way to plant that seed. Coaches should rehearse both routines from a standing start before ever adding a defender — players who cannot execute the pattern unopposed will not suddenly find it under pressure.

◇Variations and progressions

  • Third routine — overlap — thrower throws short to A1, then sprints past both A1 and A2 to receive a return pass in space, rehearsing the overlapping full-back pattern.
  • Defended reps — add one real defender who can intercept, forcing the thrower to read whether the routine is actually on before committing.
  • Quick restart — reward the fastest legal throw-in taken within five seconds of the ball going out, since a quick throw against an unset defence is often more valuable than any rehearsed pattern.
  • Both-side reps — run every routine from both the left and right touchline so the thrower is equally comfortable regardless of which foot delivers the throw.

▦The drill in three phases

1Setup
K12
Starting positions — players, zones and equipment in place.
2Action
K12
Movement begins — players run, dribble and create the pattern.
3Finish
12
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. ROUTINE 1 — Down-the-line: thrower throws to the nearest attacker (A1) running down the touchline.
  2. A1 takes one touch forward, plays into A2 (centre).
  3. A2 plays through to A3 attacking the target gate.
  4. Reset. Walk through it once with no defenders.
  5. Add defenders, run live for 3 reps.
  6. ROUTINE 2 — Check-and-go: A2 (centre) checks back towards the thrower.
  7. Defender follows; A2 dummies, A3 sprints behind into the space.
  8. Thrower lobs past A2 to A3.
  9. 3 reps each routine. Switch sides of pitch (other foot for the thrower).

✓Equipment checklist

✦Coaching points

Praise when you see

  • Quality of delivery into a dangerous area
  • Timed movement to attack the ball, not standing still
  • Quick execution before the defence organises
  • Thrower naming the routine clearly so every player knows their role

Correct when you see

  • Taking too long and letting the defence set
  • No clear routine — call and rehearse before the set piece
  • Poor delivery wasting the chance
  • Receiver checking too early, arriving in space before the throw is ready

★Kit for this drill — top picks compared

PickProductBest for
Top pickFree Kick MannequinsRealistic wall practice.Check price →
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UpgradePop-Up Goals (pair)Target practice.Check price →

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?Frequently asked questions

What age group is Throw-In Routines suitable for?
This drill suits youth. Keep routines simple for younger players; older players can rehearse more sophisticated, disguised routines.
How many players do I need for Throw-In Routines?
This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Throw-In Routines take?
Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.