HomeDrillsSet PiecesThrow-In: Give and Go
⚽ Set Pieces

Throw-In: Give and Go

Most U10-U13 teams lose possession on roughly 60% of their throw-ins.

Total18 min Age Players10 Setup3 min Run15 min Level
12Throw-In: Give and Go — full pitch view
🎯
The one cue that matters
Quality of delivery into a dangerous area

Why this drill works

Most U10-U13 teams lose possession on roughly 60% of their throw-ins. The thrower throws to the nearest player, who's marked, and the ball is immediately turned over. The fix is one of football's oldest patterns: the give-and-go. Thrower throws to a teammate's feet, IMMEDIATELY sprints onto the touchline past the receiver, gets a first-time return pass into space. Now the team has the ball moving forward, with a clear advantage because the thrower (who was uninvolved a second ago) is suddenly free. This drill is basic, repetitive, and one of the highest-ROI set piece drills you'll ever run. Grassroots teams that drill this go from losing 60% of throw-ins to winning 70%.

The drill in three phases

1Setup
K12
Starting positions — players, zones and equipment in place.
2Action
K12
Movement begins — players run, dribble and create the pattern.
3Finish
12
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Mark a touchline (a line of cones). Thrower (T) at the touchline with ball. Receiver (R) 8 yards inside the pitch, body angled toward the touchline (showing for the throw). Optional defender (D) marking R.
  2. T performs a proper FA-style throw-in: both feet on or behind the line, ball over the head with both hands. Throw goes to R's feet — firm, not floated.
  3. CRITICAL — as soon as the ball leaves T's hands, T sprints down the touchline. Don't watch the throw. Don't admire it. Sprint immediately.
  4. R receives the throw, takes one touch (or zero if confident), and plays a first-time pass into the space ahead of T's run. The pass should arrive in front of T so they don't have to break stride.
  5. T receives the return pass in stride and drives forward. Switch roles — R becomes T, T becomes R, queue rotates. Run for 8 minutes.
  6. Progression at minute 8: add a passive defender between T and R. The throw and return must be sharp — no soft balls, no slow movement. Now the routine has match pressure.

Equipment checklist

    Coaching points

    Praise when you see

    • Quality of delivery into a dangerous area
    • Timed movement to attack the ball, not standing still
    • Quick execution before the defence organises

    Correct when you see

    • No clear routine — call and rehearse before the set piece
    • Poor delivery wasting the chance
    • Static players — set pieces need timed, deliberate movement

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickFree Kick MannequinsRealistic wall practice.Check price →
    ValueTraining Footballs (6-pack)Dead-ball reps.Check price →
    UpgradePop-Up Goals (pair)Target practice.Check price →

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    ?Frequently asked questions

    What age group is Throw-In: Give and Go suitable for?
    This drill suits youth. Keep routines simple for younger players; older players can rehearse more sophisticated, disguised routines.
    How many players do I need for Throw-In: Give and Go?
    This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Throw-In: Give and Go take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.