HomeDrillsSet PiecesAttacking Throw-Ins — Tower and Loop
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Attacking Throw-Ins — Tower and Loop

Most grassroots throw-ins in the attacking third are either aimless long throws or immediate back-passes to the goalkeeper — both waste a possession opportunity.

Total18 min Age Players10 Setup3 min Run15 min Level
12Attacking Throw-Ins — Tower and Loop — full pitch view
🎯
The one cue that matters
Quick execution before the defence organises

Why this drill works

Most grassroots throw-ins in the attacking third are either aimless long throws or immediate back-passes to the goalkeeper — both waste a possession opportunity. The throw-in should be treated as a free pass in a specific area of the pitch, and like any free pass it's worth using deliberately. Tower and Loop are the two routines that cover the full tactical range: Tower for tight spaces when time is limited, Loop for when the receiver can create separation from their marker.

The drill in three phases

1Setup
K12
Starting positions — players, zones and equipment in place.
2Action
K12
Movement begins — players run, dribble and create the pattern.
3Finish
12
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. TOWER: Thrower calls 'Tower!' Receiver 1 checks toward the thrower, shields with their body between ball and defender. Receives ball, shields, lays off into space for a third player. 6 reps.
  2. LOOP: Thrower calls 'Loop!' Receiver 1 checks toward the thrower (decoy — draws defender). Receiver 2 loops in behind the defender into the space created. Thrower ignores R1 and throws to R2's run. 6 reps.
  3. Competition: defenders now active. Tower: defender marks R1. Loop: defender marks R2. Can the routines still work? 8 reps each with active defenders.
  4. Match rule: run a 5v5 SSG where every throw-in in the attacking half must use a named routine (Tower or Loop), called aloud by the thrower. Unnamed throw-ins give possession to the opposition.

Equipment checklist

    Coaching points

    Praise when you see

    • Quick execution before the defence organises
    • A rehearsed, clearly-called routine everyone understands
    • Quality of delivery into a dangerous area

    Correct when you see

    • Static players — set pieces need timed, deliberate movement
    • Taking too long and letting the defence set

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickFree Kick MannequinsRealistic wall practice.Check price →
    ValueTraining Footballs (6-pack)Dead-ball reps.Check price →
    UpgradePop-Up Goals (pair)Target practice.Check price →

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    ?Frequently asked questions

    What age group is Attacking Throw-Ins — Tower and Loop suitable for?
    This drill suits youth. Keep routines simple for younger players; older players can rehearse more sophisticated, disguised routines.
    How many players do I need for Attacking Throw-Ins — Tower and Loop?
    This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Attacking Throw-Ins — Tower and Loop take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.