HomeDrillsPassingBuild Out From the Back
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Build Out From the Back

Modern football has decided that playing out from the back is the right way.

Total18 min Age Players10 Setup3 min Run15 min Level
ABCDEBuild Out From the Back — full pitch view
🎯
The one cue that matters
Scanning before receiving to know the next option

Why this drill works

Modern football has decided that playing out from the back is the right way. Even at grassroots, U13-U16 coaches feel the pressure to do it. The problem: most coaches drill it without pressure (looks great in training, falls apart in matches), or skip drilling it entirely (and have keepers booting it long every match). This drill puts the pressure in from session one. Three opposition players: two strikers pressing, one midfielder reading the angles. Five attacking players: GK, two CBs, two FBs (or wing-backs in newer formats). The attackers learn the patterns under realistic pressure: short to CB if the press is wide, switch to opposite FB if the centre is congested, drive through midfield only when the gap opens. By session 6, build-up is automatic.

The drill in three phases

1Setup
ABCDE
Starting positions — players, zones and equipment in place.
2Action
ABCDE
Movement begins — players run, dribble and create the pattern.
3Finish
ABCDE
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Set up on a half-pitch (~40×28 yards). One full goal with GK. Mark a horizontal end zone at the halfway line. The 4 outfield defenders start in their own half.
  2. Three pressing players start at the halfway line: two strikers + one midfielder. They press the ball when the GK distributes. Their goal: win the ball and shoot at the goal within 6 seconds.
  3. Attackers' rule: score by getting any player into the end zone WITH the ball. No goals from long balls — must be controlled receipt. This forces the build-up patterns.
  4. Round 1 (6 min) — STRIKERS PRESS ONE SIDE. Pressing strikers always angle their press to one side (pre-arranged). Defenders practice the basic pattern: GK plays to the open CB, who switches to the opposite FB.
  5. Round 2 (8 min) — STRIKERS PRESS WHATEVER. Pressing pair improvises. Defenders must read in real-time. This is the cognitive jump — there's no rehearsed pattern, only the principles (open option, switch the play, third-man run).
  6. Round 3 (6 min) — ADD A MIDFIELDER. The pressing midfielder now blocks the obvious switch ball. Attackers must use a third-man run — CB plays to FB, FB plays first-time back to CB, CB switches. Adds a layer.
  7. Round 4 (2 min) — REVIEW. Coach asks: 'when did the build-up work? when did it fail?'. Get attackers to articulate the patterns. Embed the cognitive layer — players who CAN explain it tend to USE it.

Equipment checklist

    Coaching points

    Praise when you see

    • Scanning before receiving to know the next option
    • Opening the body to play forward, not square
    • Passing into the receiver's path so they can move onto it

    Correct when you see

    • Receiving square with a closed body — open up to see forward
    • Heads down — encourage scanning before the ball arrives

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickTraining Footballs (6-pack)Reliable touch for passing reps.Check price →
    ValueDisc Cones (50-pack)Set up grids and gates fast.Check price →
    UpgradeRebounder NetSolo passing & first-touch work.Check price →

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    ?Frequently asked questions

    What age group is Build Out From the Back suitable for?
    This drill suits youth. For younger players, shorten the distances and slow the tempo; for older players, reduce the touches allowed and add pressure.
    How many players do I need for Build Out From the Back?
    This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Build Out From the Back take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.