Home›Drills›Dribbling›Winger vs Full-Back
⚽ Dribbling · 1V1

Winger vs Full-Back

The wide player taking on a full-back is one of the defining moments of any football match.

Total19 min AgeU12–U16 Players12 Setup4 min Run15 min Level
WFBWinger vs Full-Back — full pitch view
🎯
The one cue that matters
Holding ball on outside of foot as defender approaches

◆Why this drill works

The wide player taking on a full-back is one of the defining moments of any football match. The technique: hold ball with outside of foot, show the defender the ball, then accelerate past with an explosive first step. This drill gives wingers 15+ repetitions of the full technique in 15 minutes, which matters because this specific move is built through volume more than through any single coaching correction — the timing of the acceleration relative to the show only becomes automatic after dozens of repetitions against a real defender. Running both channels simultaneously once the technique is established also keeps the session efficient without diluting the reps: every winger gets a genuine defender to beat rather than half the group standing and watching. The fixed 2m starting gap for the defender is deliberate too — it's close enough that the winger has to make a real decision quickly, but not so close that the defender wins the ball before the winger has a fair chance to execute the move.

◇Variations and progressions

  • Both channels, weaker foot — require the outside-of-foot hold on the weaker side for half the reps so the move doesn't become one-footed.
  • Defender choice of angle — let the defender occasionally jockey rather than press straight on, forcing the winger to read a different picture before committing.
  • Finish variety scoring — award bonus points for using the cut-inside finish as well as the cross, so wingers develop both options rather than one habitual choice.
  • Recovery-run defender — start the defender a stride behind rather than level, testing whether the winger's acceleration is genuinely faster than a covering run.

▦The drill in three phases

1Setup
A
Starting positions — players, zones and equipment in place.
2Action
A
Movement begins — players run, dribble and create the pattern.
3Finish
A
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. Mark two wide channels, 8m wide, 25m long, either side.
  2. Winger starts with ball at top of channel. Defender 2m ahead facing them.
  3. Winger dribbles forward, inviting the press. Defender closes at 70%. Winger picks the moment and drives past.
  4. After beating defender: deliver a cross or cut inside for a shot.
  5. Progress: defender at full pace. Both channels simultaneously.

✓Equipment checklist

✦Coaching points

Praise when you see

  • Holding ball on outside of foot as defender approaches
  • The explosive first step away from the press
  • Selling the show convincingly before committing to the direction

Correct when you see

  • Turning back when pressed — wingers who turn back lose the advantage
  • Cutting inside immediately without testing the outside first
  • A flat, unconvincing show that the defender simply ignores

★Kit for this drill — top picks compared

PickProductBest for
Top pickMarker Cones (50-pack)Build dribbling channels.Check price →
ValueTraining Footballs (6-pack)Close-control reps.Check price →
UpgradeAgility Poles (set)Weave and turn drills.Check price →

As an Amazon Associate, SimpleDrills earns from qualifying purchases. Prices shown on Amazon at time of click.

?Frequently asked questions

What age group is Winger vs Full-Back suitable for?
This drill suits U12–U16. Keep it unopposed for younger players to build confidence; add a defender for older players to make it game-realistic.
How many players do I need for Winger vs Full-Back?
This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Winger vs Full-Back take?
Allow around 4 minutes to set up and 15 minutes to run it — about 19 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.