Home›Drills›Passing›Third-Man Combinations
⚽ Passing

Third-Man Combinations

U13-U14 attacking play often gets stuck in 1-2s.

Total18 min Players10 Setup3 min Run15 min Level
ABCDEThird-Man Combinations — full pitch view
🎯
The one cue that matters
Opening the body to play forward, not square

◆Why this drill works

U13-U14 attacking play often gets stuck in 1-2s. Player A passes to B, B returns to A, A's run is too slow or already covered. The third-man combination breaks this: A passes to B, but the dangerous run comes from C — who started the move outside the defender's vision. The defensive shape can't track all three players; one is always free. Modern football is built on this. By U15, players who don't know third-man combinations will be caught in 1v1 dribbling battles forever; players who do will create chances simply by moving while the ball is in transit. This drill installs the pattern so it becomes default behaviour in SSGs and matches.

▦The drill in three phases

1Setup
ABCDE
Starting positions — players, zones and equipment in place.
2Action
ABCDE
Movement begins — players run, dribble and create the pattern.
3Finish
ABCDE
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. Set up a 25×16 yard area. Three start positions: A (with ball, deep), B (middle, central), C (wide). Two end-zone cones 4 yards apart at the far end.
  2. Pattern 1 (5 min) — A→B→C. A passes to B's feet. As the ball travels A→B, player C makes a run from wide into the end zone. B receives, takes ZERO touches, plays first-time forward into the space C is running into. Critical: C's run starts WHILE the ball is travelling, not after B receives.
  3. Coach the timing: 'C, your run starts when the ball leaves A's foot, not when it arrives at B'. The ball-in-transit is the cue, not the receipt.
  4. Pattern 2 (5 min) — ADD A DEFENDER. Defender starts behind B, marking. A passes to B. Defender steps forward to engage B. B plays first-time to C — but now C's run also has to be timed against the defender's eye-line (start the run while defender is committing to B).
  5. Pattern 3 (4 min) — REVERSE THIRD-MAN. Now A is the third man. A passes to B, B plays back to A who's now running forward. Same principle, different geometry — teaches that 'third man' isn't a player, it's a position concept.
  6. Pattern 4 (4 min) — APPLY IN 4v3 SSG. Run a 4v3 conditioned game in the same area. Goals only count if scored from a third-man combination (or its variant). Forces the pattern in flowing play.

✓Equipment checklist

✦Coaching points

Praise when you see

  • Opening the body to play forward, not square
  • Passing into the receiver's path so they can move onto it

Correct when you see

  • Receiving square with a closed body — open up to see forward
  • Heads down — encourage scanning before the ball arrives

★Kit for this drill — top picks compared

PickProductBest for
Top pickTraining Footballs (6-pack)Reliable touch for passing reps.Check price →
ValueDisc Cones (50-pack)Set up grids and gates fast.Check price →
UpgradeRebounder NetSolo passing & first-touch work.Check price →

As an Amazon Associate, SimpleDrills earns from qualifying purchases. Prices shown on Amazon at time of click.

?Frequently asked questions

What age group is Third-Man Combinations suitable for?
This drill suits youth. For younger players, shorten the distances and slow the tempo; for older players, reduce the touches allowed and add pressure.
How many players do I need for Third-Man Combinations?
This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Third-Man Combinations take?
Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.