HomeDrillsPassingThird-Man Combinations
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Third-Man Combinations

U13-U14 attacking play often gets stuck in 1-2s.

Total18 min Age Players10 Setup3 min Run15 min Level
ABCDEThird-Man Combinations — full pitch view
🎯
The one cue that matters
Opening the body to play forward, not square

Why this drill works

U13-U14 attacking play often gets stuck in 1-2s. Player A passes to B, B returns to A, A's run is too slow or already covered. The third-man combination breaks this: A passes to B, but the dangerous run comes from C — who started the move outside the defender's vision. The defensive shape can't track all three players; one is always free. Modern football is built on this. By U15, players who don't know third-man combinations will be caught in 1v1 dribbling battles forever; players who do will create chances simply by moving while the ball is in transit. This drill installs the pattern so it becomes default behaviour in SSGs and matches.

The drill in three phases

1Setup
ABCDE
Starting positions — players, zones and equipment in place.
2Action
ABCDE
Movement begins — players run, dribble and create the pattern.
3Finish
ABCDE
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Set up a 25×16 yard area. Three start positions: A (with ball, deep), B (middle, central), C (wide). Two end-zone cones 4 yards apart at the far end.
  2. Pattern 1 (5 min) — A→B→C. A passes to B's feet. As the ball travels A→B, player C makes a run from wide into the end zone. B receives, takes ZERO touches, plays first-time forward into the space C is running into. Critical: C's run starts WHILE the ball is travelling, not after B receives.
  3. Coach the timing: 'C, your run starts when the ball leaves A's foot, not when it arrives at B'. The ball-in-transit is the cue, not the receipt.
  4. Pattern 2 (5 min) — ADD A DEFENDER. Defender starts behind B, marking. A passes to B. Defender steps forward to engage B. B plays first-time to C — but now C's run also has to be timed against the defender's eye-line (start the run while defender is committing to B).
  5. Pattern 3 (4 min) — REVERSE THIRD-MAN. Now A is the third man. A passes to B, B plays back to A who's now running forward. Same principle, different geometry — teaches that 'third man' isn't a player, it's a position concept.
  6. Pattern 4 (4 min) — APPLY IN 4v3 SSG. Run a 4v3 conditioned game in the same area. Goals only count if scored from a third-man combination (or its variant). Forces the pattern in flowing play.

Equipment checklist

    Coaching points

    Praise when you see

    • Opening the body to play forward, not square
    • Passing into the receiver's path so they can move onto it

    Correct when you see

    • Receiving square with a closed body — open up to see forward
    • Heads down — encourage scanning before the ball arrives

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickTraining Footballs (6-pack)Reliable touch for passing reps.Check price →
    ValueDisc Cones (50-pack)Set up grids and gates fast.Check price →
    UpgradeRebounder NetSolo passing & first-touch work.Check price →

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    ?Frequently asked questions

    What age group is Third-Man Combinations suitable for?
    This drill suits youth. For younger players, shorten the distances and slow the tempo; for older players, reduce the touches allowed and add pressure.
    How many players do I need for Third-Man Combinations?
    This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Third-Man Combinations take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.