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⚽ Warm-Up

Animal Warm-Up

Adult warm-ups (jog, dynamic stretches, ladder drill) bore U7s in 90 seconds.

Total18 min Age Players12 Setup3 min Run15 min Level
123456Animal Warm-Up — full pitch view
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The one cue that matters
Active, engaged movement — not going through the motions

Why this drill works

Adult warm-ups (jog, dynamic stretches, ladder drill) bore U7s in 90 seconds. Engagement at this age is everything — a disengaged kid in a warm-up arrives at the main session distracted, and the rest of the hour is harder. This drill replaces 'warm up' with 'pretend to be animals'. Bears (bear crawl, hands and feet), frogs (squat jumps), crabs (crab walk on hands and feet, belly up), penguins (waddle), kangaroos (two-foot bounds). Every animal hits a different muscle group — and crucially, every animal looks silly, so kids commit fully. By the end of 8 minutes, every U7 has activated quads, glutes, shoulders, and core, AND they're laughing, AND they're ready to engage with the main session.

The drill in three phases

1Setup
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Starting positions — players, zones and equipment in place.
2Action
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Movement begins — players run, dribble and create the pattern.
3Finish
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The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Set up two cones 14 yards apart. Players line up at one cone (or spread along it if many).
  2. Round 1 (90 sec) — BEARS: hands and feet on the ground, walk forward. Hits shoulders, core, hip flexors. Walk back to start (recovery).
  3. Round 2 (90 sec) — FROGS: squat down, jump forward, land in squat. Three big jumps to cross the distance, then walk back. Hits glutes and quads.
  4. Round 3 (90 sec) — CRABS: feet flat, hands behind, belly facing up. Walk sideways or backwards. Hits triceps, glutes, hamstrings, core.
  5. Round 4 (90 sec) — PENGUINS: heels together, toes pointed out, waddle. Then KANGAROOS: two-footed bounds forward. Both add ankle and calf activation.
  6. Final 2 minutes — animal mix-up: coach calls a new animal every 15 seconds. 'BEAR... FROG... CRAB... KANGAROO... BEAR'. Quick changes test coordination AND keep them laughing.

Equipment checklist

    Coaching points

    Praise when you see

    • Active, engaged movement — not going through the motions
    • Good intensity building gradually into the session
    • Quality touches even in the warm-up

    Correct when you see

    • Treating the warm-up casually — quality starts here
    • Static stretching cold — keep the movement dynamic
    • Standing in queues — keep everyone active

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickMarker Cones (50-pack)Set up any warm-up grid.Check price →
    ValueTraining Bibs (10-pack)Team activation games.Check price →
    UpgradeAgility LadderDynamic movement prep.Check price →

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    ?Frequently asked questions

    What age group is Animal Warm-Up suitable for?
    This warm-up suits youth and can be scaled in intensity to match the group.
    How many players do I need for Animal Warm-Up?
    This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Animal Warm-Up take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.