HomeDrillsSet PiecesLong Throw — Attacking Patterns
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Long Throw — Attacking Patterns

Throw-ins are the most-frequent restart in football and the most-coached at elite level for one reason: the long throw into the box is essentially a free corner.

Total18 min Age Players10 Setup3 min Run15 min Level
12Long Throw — Attacking Patterns — full pitch view
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The one cue that matters
Quick execution before the defence organises

Why this drill works

Throw-ins are the most-frequent restart in football and the most-coached at elite level for one reason: the long throw into the box is essentially a free corner. Most grassroots squads never practice them. This drill builds the technique (legal long throw — both hands behind the head, both feet on the ground, behind the line) and the patterns (near-post flick or first-touch redirect, edge-of-area runner, far-post option). For U7-U11, the 'flick' becomes a 'first-touch redirect' since heading isn't allowed.

The drill in three phases

1Setup
K12
Starting positions — players, zones and equipment in place.
2Action
K12
Movement begins — players run, dribble and create the pattern.
3Finish
12
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Set up: full goal, throw-in spot ~22 yards from the goal line. Mark out the 6-yard box and edge of penalty area. Players: 1 thrower (T), 4 attackers, optional GK + 3 defenders for opposed phases.
  2. PHASE 1 — Throw technique (4 min). Show the legal throw: both hands behind the head, both feet on the ground, ball behind the head before release, throw from over the top of the head, both feet planted at moment of release. Run 6-8 walk-through reps.
  3. PHASE 2 — Pattern (5 min). Run the near-post pattern at half pace. T throws into near-post zone (firm, low-medium height). Player 1 makes a sharp run to the near post and redirects (flick if U12+, first-touch and shoot if U7-U11). Player 2 follows for second ball. Player 3 holds far-post; Player 4 stays at edge.
  4. PHASE 3 — Live with defenders (4 min). Add 3 defenders + GK. Throwers must read defenders' positions before releasing — short throw to nearest player if box is well-marked, long throw if there's space.
  5. PHASE 4 — Decision element (2 min). Coach calls 'LONG' or 'SHORT' just before the throw. Tests the team's ability to switch routine on the fly.

Equipment checklist

    Coaching points

    Praise when you see

    • Quick execution before the defence organises
    • A rehearsed, clearly-called routine everyone understands
    • Quality of delivery into a dangerous area

    Correct when you see

    • Poor delivery wasting the chance
    • Static players — set pieces need timed, deliberate movement

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickFree Kick MannequinsRealistic wall practice.Check price →
    ValueTraining Footballs (6-pack)Dead-ball reps.Check price →
    UpgradePop-Up Goals (pair)Target practice.Check price →

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    ?Frequently asked questions

    What age group is Long Throw — Attacking Patterns suitable for?
    This drill suits youth. Keep routines simple for younger players; older players can rehearse more sophisticated, disguised routines.
    How many players do I need for Long Throw — Attacking Patterns?
    This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Long Throw — Attacking Patterns take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.