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⚽ Pre-Season

Reactivation — First Session Back

The first session of pre-season is not a fitness test and not a technical drill session.

Total18 min Players10 Setup3 min Run15 min Level
12345Reactivation — First Session Back — full pitch view
🎯
The one cue that matters
Building intensity progressively, not going flat out too early

◆Why this drill works

The first session of pre-season is not a fitness test and not a technical drill session. It's a reactivation — a reminder to players' bodies and minds that football is enjoyable and worth coming back for. Coaches who run the first session too hard lose 2–3 players within a fortnight (the ones who aren't fit enough and feel embarrassed). Coaches who run it right bring everyone back for week 2. The technical and physical work builds from session 3 onwards — session 1 is about feel. There's a psychological reason this matters beyond retention numbers: players spend six to eight weeks away from organised training over the summer, and the ones who haven't touched a ball in that time need a low-stakes reintroduction before they can engage with anything demanding. Asking for maximum effort in week 1 before that reintroduction has happened almost always produces sloppy technique and needless soft-tissue strain, because bodies that haven't moved explosively in weeks are being asked to sprint and change direction before they're ready. A coach who resists the temptation to "get going properly" in the first session is actually accelerating the whole pre-season block, because everyone arrives at week 3 fit enough to train hard rather than nursing a tweaked hamstring from week 1.

◇Variations and progressions

  • Extended familiarisation phase — for a group that has been away longer than usual, stretch Phase 1 to 8-10 minutes and delay the rondo until touch confidence visibly returns.
  • Music or fun-format opener — some coaches start with a light-hearted game (rob the nest, sharks and minnows) before Phase 1 to lift mood further before any structured work begins.
  • Two-group split — for squads with a wide fitness range after the break, run two SSGs of different intensity rather than one game that leaves fitter players frustrated and less fit players overwhelmed.
  • Parent-and-player version — for very young age groups, invite parents to join Phase 3 briefly; it lowers the stakes further and signals the season is meant to be enjoyed.

▦The drill in three phases

1Setup
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Starting positions — players, zones and equipment in place.
2Action
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Movement begins — players run, dribble and create the pattern.
3Finish
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The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

▶How to run it

  1. PHASE 1 (5 min) — Ball familiarisation: every player with a ball, free movement in the grid. Sole rolls, inside touches, stop-and-start. No instruction — just feet on ball. Low intensity.
  2. PHASE 2 (7 min) — 4v1 or 5v2 Rondo: keep ball, passive-to-moderate pressure. The defender's job is to make the passers think, not to destroy the rhythm. First session back is not the time for a full-pressure rondo.
  3. PHASE 3 (8 min) — Free SSG: two teams, two small goals, just play. No rules except normal football. Let the game breathe. If you have more than 12 players, two simultaneous games.
  4. End on a positive: 'good to be back — same time [day]. Work starts properly next week.'

✓Equipment checklist

✦Coaching points

Praise when you see

  • Building intensity progressively, not going flat out too early
  • Good habits and standards set from day one
  • Quality maintained as the workload builds
  • Players smiling and chatting during Phase 3 — the tone you want for the whole block

Correct when you see

  • Going too hard too early — pre-season builds progressively
  • Letting standards slip — set the tone now
  • Neglecting recovery between sessions
  • A player visibly struggling with fitness being singled out or mocked — protect confidence in week 1

★Kit for this drill — top picks compared

PickProductBest for
Top pickAgility LadderBuild the base.Check price →
ValueMarker Cones (50-pack)Conditioning circuits.Check price →
UpgradeTraining Footballs (6-pack)Technical work.Check price →

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?Frequently asked questions

What age group is Reactivation — First Session Back suitable for?
This drill suits youth. Build the intensity progressively and scale the workload to the group.
How many players do I need for Reactivation — First Session Back?
This drill works well with around 10 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Reactivation — First Session Back take?
Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.