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Acceleration Intervals (with Ball)

Match performance is decided by first 5 yards more than total distance covered.

Total18 min Age Players12 Setup3 min Run15 min Level
123456Acceleration Intervals (with Ball) — full pitch view
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The one cue that matters
Full effort in the work periods

Why this drill works

Match performance is decided by first 5 yards more than total distance covered. The acceleration phase — first 10 yards from a standing start — is what wins balls, beats defenders, and gets to crosses first. Pure conditioning drills (laps, intervals) train aerobic capacity but neglect this specific power demand. This drill targets it directly: short sprints with the ball under control, full recoveries between reps. By session 3, players are visibly quicker off the mark in match scenarios.

The drill in three phases

1Setup
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Starting positions — players, zones and equipment in place.
2Action
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Movement begins — players run, dribble and create the pattern.
3Finish
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The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Mark out 3 cones in a line: start cone, midpoint cone (10 yards from start), end cone (20 yards from start). Ball at the start. Players line up behind start cone.
  2. PHASE 1 — Walk-through (2 min). Demonstrate the pattern: explosive sprint from start to midpoint with the ball under control (long touches, head up). Jog from midpoint to end (recovery). Walk back to start. Total cycle: 30 seconds.
  3. PHASE 2 — Build-up reps (3 min). Each player does 4 reps at 75% pace. Focus on technique — pushing the ball ahead, accelerating in the first 3 strides, body forward. Full recovery after each rep (jog back to start).
  4. PHASE 3 — Full intensity intervals (8 min). Each player does 8 reps at 100% pace. 10-second sprint with ball, 20-second jog/walk recovery. Total work: ~4 minutes per player; recovery: ~4 minutes. Coach times reps with whistle.
  5. PHASE 4 — Add reactive trigger (3 min). Coach calls 'GO!' randomly; player must accelerate immediately from a stationary position. Reaction time is now part of the drill. 4 reps per player.
  6. Final 2 minutes: 'Pursuit pairs' — two players start, one starts 1 second later. Race to the midpoint with the ball. Adds competitive pressure to acceleration. 2 reps each.

Equipment checklist

    Coaching points

    Praise when you see

    • Full effort in the work periods
    • Using the recovery periods properly
    • Good running mechanics under fatigue

    Correct when you see

    • Technique falling apart when tired — quality under fatigue matters
    • Pacing the work periods — these are full-effort
    • Not recovering in the rest periods — use them

    Kit for this drill — top picks compared

    PickProductBest for
    Top pickAgility LadderSpeed and footwork.Check price →
    ValueMarker Cones (50-pack)Shuttle and interval markers.Check price →
    UpgradeAgility Poles (set)Change-of-direction work.Check price →

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    ?Frequently asked questions

    What age group is Acceleration Intervals (with Ball) suitable for?
    This drill suits youth. Scale the work and recovery periods to the age and fitness of the group — younger players need shorter efforts and longer recovery.
    How many players do I need for Acceleration Intervals (with Ball)?
    This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
    How long does Acceleration Intervals (with Ball) take?
    Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.