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Sole Stop and Scan

Pairs passing drill where every receiving player sole-stops the ball, looks up (coach signals a number on fingers), calls it out, then passes back.

Total18 min AgeU10–U11 Players12 Setup3 min Run15 min Level
ABCDESole Stop and Scan — full pitch view
🎯
The one cue that matters
Scanning before the ball arrives to know where to take it

Why this drill works

Pairs passing drill where every receiving player sole-stops the ball, looks up (coach signals a number on fingers), calls it out, then passes back. Wires the sole-stop to the scanning habit. At U10–U12 these two skills often exist independently — this drill forces them to work together as one practi

The drill in three phases

1Setup
ABCDE
Starting positions — players, zones and equipment in place.
2Action
ABCDE
Movement begins — players run, dribble and create the pattern.
3Finish
ABCDE
The end action — pass, shot or outcome the drill builds toward.
Ball carrierAttackersDefendersPass / dribbleShot

How to run it

  1. Mark pairs in rows, 10 yards apart. One ball per pair. Coach stands at the side.
  2. Player A passes to Player B. Player B sole-stops the ball.
  3. Player B looks up and calls out the number of fingers coach is holding up.
  4. Player B passes back to A. Rotate roles after 5 reps.
  5. Progression: coach's signal changes to colour bibs, or points left/right. Player B reacts before passing.

Equipment checklist

  • Balls6
  • Cones12
  • Bibs8

Coaching points

Praise when you see

  • Scanning before the ball arrives to know where to take it
  • Cushioned touch that kills the pace of the ball
  • Receiving on the half-turn to play forward quickly

Correct when you see

  • Taking the touch toward a defender instead of into space
  • Standing square and getting trapped — receive on the half-turn

Kit for this drill — top picks compared

PickProductBest for
Top pickTraining Footballs (6-pack)Consistent touch reps.Check price →
ValueRebounder NetSolo control practice.Check price →
UpgradeMarker Cones (50-pack)Mark receiving zones.Check price →

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?Frequently asked questions

What age group is Sole Stop and Scan suitable for?
This drill suits U10–U11. Younger players can receive from a gentle, rolled pass; older players should receive firmer, more varied service under pressure.
How many players do I need for Sole Stop and Scan?
This drill works well with around 12 players. With fewer, reduce the groups or rotate players through; with more, set up multiple stations so everyone stays active rather than queuing.
How long does Sole Stop and Scan take?
Allow around 3 minutes to set up and 15 minutes to run it — about 18 minutes in total. It fits well as the technical or main block of a session, leaving time for a warm-up and a game.