Homeโ€บSessionsโ€บU10 Set Piece Routines
๐Ÿ“‹ Session Plan

U10 Set Piece Routines

60-minute session building two attacking set pieces (corners and throw-ins) plus the confidence to use them in matches. The highest-ROI session you'll run

Duration60 min AgeU10โ€“U11 Players12 FocusQuality, decision-making, and
ABCDE

โฑSession timeline

0m
0m
0m
0m
0m

โ–ฆSession blocks

1

Arrival Pairs

0 min

Standard warm-up. Add a set-piece flavour: last 2 minutes, partners take turns taking driven passes from 8 yards out โ€” practising the firm pass we'll use in throw-ins.

2

Throw-In: Give and Go

0 min

Full 12 minutes of the throw-in pattern, plus 3 minutes of variations (left-side throw, right-side throw). By minute 8 every player has thrown AND received. The simplicity is the point โ€” one routine, drilled until automatic.

3

Corner Kicks: Near and Far Targets

0 min

Full session. Drill BOTH the near-post in-swinger AND the far-post lofted ball. Designate 2 corner-takers (one for each side) and 2 main targets. By the end, every player should know their role for both routines.

4

4v4 SSG with Set Piece Triggers

0 min

Modified rules: every time the ball goes out of play (sideline OR end-line), restart with a proper throw-in OR corner from the actual spot โ€” using the routines we just drilled. Coach pauses and reminds at first; by minute 12 they're running the routines unprompted. End with a true-game last 4 minutes โ€” see what sticks.

5

Diagram walk-through

0 min

Pull the squad in. Use cones on the ground to draw the corner routines. Walk through positions. 'Sam, you're here. Charlie, far post. Pat, in-swinger.' Quick reminder before everyone goes home โ€” embeds the routines for Saturday. Costs 4 minutes; pays back across 30+ corners across the season.

โ—†What you'll need from yourself

Clear demonstrations and high energy. Keep the session moving with minimal queuing, and reinforce one or two key coaching points rather than overloading players with information.

!Common problems

Players standing in queues (set up enough stations to keep everyone active) and the session running too long on one activity (keep blocks tight and move on while engagement is high).